Current Trends in Distributed
Interactive Simulation (DIS)
Widespread procurement cutbacks and
decreased funding for extant research and development,
acquisition management reform, a downsizing trend in conventional
force structures, a perceived decline in global threat levels and
other factors, have all militated toward an increased emphasis on
simulation in military training applications.1
In the U.S., the Clinton
Administration has opted to either delay or defer several
modernization programs for the armed forces and instead exploit
an extensive weapons stockpile dating from the Reagan era. But
while making less do more is the current watchword in Washington
and the Pentagon, in one specific area, that of information
technology, present R&D investment has held steady, if not
increased perceptibly.
However, due to budgetary
constraints which drive contemporary R&D efforts, no single
service branch can currently marshall the resources to develop
stand-alone simulation systems even remotely capable of meeting
mission demands. Additionally, the U.S. Congress has mandated
that interservice exercises become the training modus vivendi,
encouraging, if not requiring, architectures and standardized
protocols shared in common between the armed service branches.2
Under the aegis of
DOD/ARPA, the military service branches in the United States have
been utilizing distributed simulation training environments for
some years. In this respect, there is nothing new about DIS. What
is new, however, is the doctrinal emphasis now placed on
modularity, standardization and interservice commonality. What is
also new are the technological advances that are driving the
adoption of DIS standards and the increasingly swift pace of
maturing systems that can be exploited in today's
mission-critical training applications. In an era of defense
policy where jointness is a central tenet, if not an article of
faith, DIS promises to extend the operational mandate to training
applications as well.
Systems currently in use
with VETT simulations include head-mounted displays (HMDs) and
wired (tactile or force-feedback) gloves which provide an
immersive VR environment for the user. Utilization of these
devices, however, has prompted criticism from psychologists and
behavioral experts -- including the Army's own -- that programs
like VETT would will turn out "arcade cowboys"
ill-suited to meeting the demands of real-world combat
situations. DOD, however, contends that a training paradigm based
upon new technological models can transcend the limitations
imposed by current "off-the-shelf" simulation hardware.
The use of advanced utostereoscopic, volumetric and holographic
display environments -- such as those utilizing laser excitation
of rare-earth pixels and spinning helixes to generate holograms
-- have been proposed as possible alternatives to what is
presently available.
- Located at Kirtland
AFB, New Mexico, the Theater Air Command and Control
Simulation Facility (TACCSF) is a USAF training and
testbed facility with dynamic linkages to the National
Test Facility in Colorado Springs, Colorado, ARPA's
WARBREAKER synthetic battlespace environment, the Air
Defense Initiative Simulation Technology facility based
in Arlington, Virginia, the USN R&D facility in San
Diego and the Pentagon's Theater Battle Arena. The air
combat environments generated by TACCSF permit multiple
simulations of up to six thousand simultaneous air and
ground contacts in a battlespace up to 2,048 by 2,048
square miles at user-selectable global locations.
Utilizing DIS-compliant protocols, TACCSF can support
interactive linkages with a large number of individual
and joint simulation exercises.
A distributed network of
simulation centers under Army control is planned for the ramp-up
phase of system development, each with all necessary computer
hardware, software and communications equipment to run
simulations. Exercises up to the corps-level would be supported
at each simulation center of the WARSIM network. Networking the
centers as DIS compliant nodes would provide support for
multi-corps-level exercises. Each WARSIM node will be staffed by
combined military and contractor personnel to provide support for
exercise planning and execution, opposing/surrounding forces
simulations, after action review and simulation control.
1 A report
released last August by a DOD-appointed task force on U.S.
military readiness characterized forces as "acceptable in
most measurable areas" but warned of "pockets of
unreadiness" that might result in a "hollow" force
reminiscent of the late 1970s and early 1980s. The report also
emphasized modeling and simulation as key technologies in support
of higher readiness.
2 As an
example, modifications had to be made to training systems in use
by the USAF before that service branch could participate in
interservice exercises held last summer at the National Training
Center in California. Had these modifications not been made,
decreases in funding for a variety of programs would have been
the consequence.